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Excellent! I love this style of idle game. Very well executed and intuitive. Makes expanding the board really fun. Great game!

Also quick question about the dam, i'm not sure how it works? I put a beaver pond next to it as well as some trees but so far nothing.

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I also found a bug, when you clear a beaver pond to try to move it to somewhere else it doesn't reset the beaver count. I used to be able to make 3 beaver ponds but now I can only make two as it says there isn't enough space for more beavers even though I only have one pond. I fixed it by putting back the previous beaver ponds that I built and they had the beavers in them but even with 4 of them built it looks like only one is actually working unless they are all stacked on each other? But they only work on one tree at a time when I have like 8 trees  around. Not sure if it's a feature or not. 

Hope this helps.

Hi, thank you very much!

The confusion about the dam is very understandable, and i'll add a button on the dam menu itself for each beaver to have them start working on the dam. 

Right now what you need to do is go to the animal menu in the bottom of the screen, there you can tell each beaver what to do. So you can set them to building the dam, stockpile wood or feed the fire. 

I can definatly see how this is easy to miss.

I will investigate the bug asap and let you know.

Thanks for clearing that up I got the dam to work now! :)

i'm thinking about starting a discord server where people can ask questions, give feedback and generally just chat about the game. But i'm not sure if people would care.

i have fixed the bug and and cleared up some UI regarding the beavers, dam and stockpile. i'll post a devlog about it soon!

Yay thank you for the quick update fix! I think making a discord is a good idea but you might need more eyes on the game first. It would probably do well to add a demo or early access on steam I'm sure many people will find this game fun and interesting. Anyway, I'm rooting for you!

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A little gameplay, a little critique, a hint of philosophy ;)

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Hi! First of all, thank you so much for the video, its super insightfull to see others play it without it being in a "playtest" setting. I watches the whole thing and took a good amount of notes :)

I guess you mostly want me to respond about the use of AI, which i gladly will because for me it's not a secret. The game is build with NextJS without a game engine. Because of my work in software i have a AI coding tools in my development environment, so it "touches" all parts of the game.

One thing i noticed in this project is that because i was building the game to mirror a situation in real life (Being with, and helping, a person struggling with depression), it gave me a very clear feeling i wanted to achieve. Therefor it was easier to convey this feeling to the game in every sense, be it for things produced by AI or by myself. 

I dont think there are many things in the current game produced by AI on the first try, a lot of things took 5+ iterations before it was ready. In the end i think as a producer your are still solely responsible for the results, if it sucks you just got to fix it. 

The negatives about AI you raise in the video are all completely valid, and it often feels like we are just spectators in this rapidly changing world. As a freelance developer i work and implement a lot of AI for businesses, ofcourse only where i think its ethical. This is ofcourse a really big topic, hell i'll even join you for a video on it while playing through winter if you want ;)

A few positives i noticed with AI helping me:
- It's easier to actually finish a project
- It allowed me to make small changes that would be a lot of coding work without thinking: "is that really worth it?". 
- It sometimes kept me on track, where i wanted to make some change and the AI responded with: "That doesn't fit in the design". ofcourse this happens more often the other way around, but it did happen sometimes. 

Really like how the game gave you time to get philosophical, because that was one of the main goals in designing the game: giving the player time to process thoughts. 

Thank you for the comprehensive response. 

I didn't actually realise it was about depression. That makes a startling amount of sense, now I have that perspective.

AI is of course an increasingly complex subject. The two major negative things it's doing to us... providing slop and misinformation, and stealing jobs... are of course major obstacles that get in the way of people seeing the positives that it can provide, so I'd hope that rather well-made projects like yours are a nudge in the right direction.